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MIDI to WAV Renderer 1.7.1
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MathML Renderer for .NET takes mathematical expressions encoded as MathML and renderes the graphical presentation using the .NET Framework GDI+ interface. You can access the data directly as a GDI+ Bitmap (System.Drawing.Bitmap) or let MathML Renderer draw to your GDI+ graphics device (System.Drawing.Graphics). It can be used on client-side in .NET Windows Forms Applications or server-side in ASP.NET Web Applications.
A set of custom renderers to improve the look of Java Swing components, with gradients and textures
GPU-Tech takes advantage of this festive season to wish you a Merry Christmas and a Happy New Year and to offer you the possiblity to download a full version of their renderer RTSquare 1.3 for free! RTSquare is the first entirely GPU-based renderer plug-in for 3DS Max and VIZ which uses a new technology to render great images at high speeds.
The Flashtuning Table Renderer component provides an advanced HTML table rendering engine for Flash, complete with CSS support and advanced features such as row and column spans. The component can render all common types of content (text, SWF files, images and Flash library objects) and allows embedding custom fonts and offers advanced text rendering controls.
tables in flash, flash table, flash html tables, table, flash table renderer, flash tables, flashtuning, html, flash html table
Equation Server for .NET takes mathematical expressions encoded as MathML and renderes the graphical presentation using the .NET Framework GDI+ interface. You can access the data directly as a GDI+ Bitmap (System.Drawing.Bitmap) or let MathML Renderer draw to your GDI+ graphics device (System.Drawing.Graphics). It can be used on client-side in .NET Windows Forms Applications or server-side in ASP.NET Web Applications.
Renderer? Take a `top down` RPG, where everything has to be at an orthographic 30` camera elevation and in all 8 rotations (N NE E SE S SW W NW). One very common practise to use a 3d modeller`s output to do this. However, this can take a lot time to set up using camera paths etc, or for more basic users the old: `move camera, take pic, move camera, take pic....` aproach. Imagine all the organising and planning, especially if you have lots of models
logo design, tilesets, website graphics, 2d game sprites, web graphics, spritesets, game design, charactersets, sprites, animation frames